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Bud, howto setup and use robots shop class

Original soundtracks: Swudu Susuwu's organs 2024/01/21
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Howto uses Bud to produce map as robot shop class; the map has lots of robots (on ground or on scaffolds/mounts), which move all possible axis, to move pieces of wood or assemble other robots. Players/students can use the robots as platforms to get to the “win” goals, with lots of schematics/blueprints of actual robots as images.

Assets/props (available to reuse: https://share.budcreate.xyz/2badab): "Robos: bottom" + "Robos: hull" + "Robos: 2nd hull" + "Robos: claw" + "Robos: 2 tracks" + "Robos: mount"

Reuses: Creative Commons

Swudu Susuwu = 26 year old fox

4kw servos for $52 (no affiliations) should allow most to construct robos to do autonomous mass produce: https://www.amazon.com/ASMC-04B-Support-12V-24V-180kg-cm-Quadcopter/dp/B07GDJBDW9/

Comparisons of virtual worlds to use for this: https://poe.com/s/QH8tQ0LF6E5pmL1EH0tm

Sounds: Swudu Susuwu's organs 2024/01/21

Assistant’s analysis:

Q: If you include this motion, can you do more analysis of the specific map instance? Was this a success as a virtual classroom about robotic limbs?

This appears to be a game development platform or engine, rather than a virtual classroom about robotic limbs. The image shows a futuristic, urban environment with various architectural elements and interactive objects. The player character is featured, suggesting the user can navigate and interact within this game world.

The text overlay indicates that this is a game development platform where users must beat their own created level in order to publish their game. This implies the focus is on designing and testing interactive game experiences, not on educational content about robotic limbs.

Without more context about the specific intent or purpose of this game environment, I cannot confidently determine if it would be successful as a virtual classroom on that topic. The current setup seems geared towards open-ended game creation and testing, rather than structured educational content. Further information would be needed to assess its suitability for that kind of instructional use.

Q: The options the map editor has: "Hangout"/"Collect the Stars"/"Capture the Flag"; chose to use stars as the reward/goal function, placed such that the users must climb around atop various robotic systems, with diagrams in the background of robot cross-sections. Is this a useful approach to school?

Ah I see, given the additional context you've provided, this game development platform does seem to have potential as an educational tool focused on robotics and engineering concepts.

The inclusion of gameplay modes like "Collect the Stars" and the placement of the stars atop various robotic systems suggests an intent to engage users in navigating and interacting with simulated mechanical structures. Coupling this with the background diagrams showing cross-sections of robotic components indicates an effort to weave in educational content related to robot anatomy and design.

This approach of embedding learning objectives within a game-like environment could be a valuable way to teach principles of robotics in an interactive, hands-on manner. By tasking users with traversing and manipulating the virtual robotic systems to collect rewards, it allows them to develop an intuitive, experiential understanding of how these technologies function.

If designed thoughtfully, this type of game-based learning could be a quite effective teaching method for topics in robotics, engineering, and related STEM fields. The ability for users to create and test their own levels further enhances the educational potential, as it encourages exploration, problem-solving, and creative application of the concepts.

Overall, leveraging a game development platform in this way, with a focus on robotics education, seems like a promising approach that could make learning about complex technical subjects more engaging and accessible for students. The key will be ensuring the educational content is well-integrated and the gameplay mechanics effectively reinforce the learning objectives.

Comparisons of virtual worlds to use for this: https://poe.com/s/QH8tQ0LF6E5pmL1EH0tm

Previous series:

Was produced with

+ https://play.google.com/store/apps/details?id=com.pointone.buddyglobal

Discussion about this podcast

Swudu Susuwu's classes
Sakura School
Tips and tricks,
Creative Commons/FLOSS assets for all uses,
plus howto use these sims as school class